Instead of using a color_map to define transparent and non-transparent areas
use a texture_map. Then for the transparent areas don't use specular in the
finish block.
Finish_maps would help a lot here.
--
Jonathan.
"Mick Hazelgrove" <mic### [at] mhazelgrovefsnetcouk> ha scritto nel messaggio
news:3be5330e@news.povray.org...
> Hi All
>
> Don't really know where to put this...
>
> I have been attempting to create realistic figures using image maps and
> amongst the many problems I have encountered is adding specular to semi
> transparent meshes.
>
> What I need to do is add specular highlights to the opaque parts of the
mesh
> only.
>
> Is this a reson for specular maps?
>
> Any suggestions?
>
> Mick
>
>
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